


A Move script can’t be activated again while it is running.If the newer script finishes and the earlier script is still running, control returns to the earlier script. A Move script that activates while during another script’s control will take over the object movement.Only one Position/Rotation: Reset script can be active for an object at a time.Then the Forward, Horizontal and Vertical directions will match the positive world X, Y and Z directions. If the relative (Local Movement) offset orientations for an object are not obvious, reset its rotation settings to 0.00.Some of the information might be deprecated. This information was compiled prior to Monitor's Bounty. Objects removed with this Action can be created again with the 'Spawn' Action. 'Despawn' target objects if they exist in the map. For a despawned object, you can call Spawn, use its Number, and then call Despawn during the same game tick and the object won't spawn or trigger its Spawned condition, but the Despawned condition will trigger.This works even during the same game tick. An object's Number is available for reading and writing after calling Spawn, but Despawn makes it inaccessible again.for a spawned object, calling Despawn and then Spawn for it triggers its Spawned condition. If both Spawn and Despawn are called during the same game tick, whichever one is last has its condition triggered whether or not it was previously in that state.When objects have Spawn and Despawn actions run in the same game tick, the last one (highest script number & higher number action) is the one that has full effect.That means the spawn detection zone around an object has a spherical shape. The game seems to determine whether a player is too close for an object to spawn based only on the distance a player is to the object (usually the object's center).Switches and Switch Terminals are the known exceptions that will spawn where a player is and the player will be slowly pushed out of that position when the switch is set to fixed or phased physics. Most objects won't spawn if players are in the way or very close by.The Spawn action won't reset a currently spawned object.Objects in a welded group might be repositioned or rotated if the group was still spawned and in another location.Exceptions include if an object's physics have been set to normal it will spawn at it's last known location, and welded groups do not always respond at their original position. Objects spawn in their original positions, not where they were when destroyed or despawned.
